Thursday, September 27, 2012

100 Words


Clean but claustrophobic feeling, through the use of the square shapes, line work and shadows is what inspires my model. In my video I plan to have a view looking down into the model creating an abstract view of the simple shapes that make it. I then plan to move down into the model with the use of light sheets moving through the model creating different views and angles and at the same time intersecting with my camera movements in to give the trapped feeling inside my model. Sticking with simple dark colors and plain ground.

Tuesday, September 25, 2012

Spawn and Flow Graph

Spawn and Flow Graph:


This was the first lesson on learning how to put spawn points into our models, and creating flow graphs to create a starting point through our models.

Development


Going into the third week, lesson one I still have beach balls appearing on my cry engine model. Luckily I have kept the model simple but I have deleted the inside box and frames and I'd add them back in later on. I have used another texture and replaced my model in cry engine.

Tuesday, September 18, 2012

FINAL 3 SHOTS










This is my model at three different points. I like that it is symmetrical the entire way through but these views distort this. I think I want to delete the frames inside the windows so that I could have light sheets moving through my model and they wouldn't intersect these frames. I could also bring in these frames into cry later on in my animation and having them moving through my model to also give the claustraphobic and tight feeling.







Cry Engine